Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Interacting with Steerable Projected Displays
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Projected Augmentation - Augmented Reality using Rotatable Video Projectors
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Applying the Peephole Metaphor in a Mixed-Reality Room
IEEE Computer Graphics and Applications
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Cooperative augmentation of smart objects with projector-camera systems
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
Spatial control of interactive surfaces in an augmented environment
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
LightGuide: projected visualizations for hand movement guidance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Interactive design of planar curves based on spatial augmented reality
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
AIREAL: interactive tactile experiences in free air
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
IllumiRoom: peripheral projected illusions for interactive experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-tracking camera control for demonstration videos
CHI '13 Extended Abstracts on Human Factors in Computing Systems
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Steerable displays use a motorized platform to orient a projector to display graphics at any point in the room. Often a camera is included to recognize markers and other objects, as well as user gestures in the display volume. Such systems can be used to superimpose graphics onto the real world, and so are useful in a number of augmented reality and ubiquitous computing scenarios. We contribute the Beamatron, which advances steerable displays by drawing on recent progress in depth camera-based interactions. The Beamatron consists of a computer-controlled pan and tilt platform on which is mounted a projector and Microsoft Kinect sensor. While much previous work with steerable displays deals primarily with projecting corrected graphics onto a discrete set of static planes, we describe computational techniques that enable reasoning in 3D using live depth data. We show two example applications that are enabled by the unique capabilities of the Beamatron: an augmented reality game in which a player can drive a virtual toy car around a room, and a ubiquitous computing demo that uses speech and gesture to move projected graphics throughout the room.