Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The “Starfire” video prototype project: a case history
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
Constructing virtual 3D models with physical building blocks
CHI '11 Extended Abstracts on Human Factors in Computing Systems
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
3D touch panel interface using an autostereoscopic display
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
IllumiRoom: peripheral projected illusions for interactive experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Displays take new shape: an agenda for future interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Free-hands interaction in augmented reality
Proceedings of the 1st symposium on Spatial user interaction
A virtually tangible 3D interaction system using an autostereoscopic display
Proceedings of the 1st symposium on Spatial user interaction
Dynamics based 3D skeletal hand tracking
Proceedings of Graphics Interface 2013
Multimedia augmented reality information system for museum guidance
Personal and Ubiquitous Computing
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Instrumented with a single depth camera, a stereoscopic projector, and a curved screen, MirageTable is an interactive system designed to merge real and virtual worlds into a single spatially registered experience on top of a table. Our depth camera tracks the user's eyes and performs a real-time capture of both the shape and the appearance of any object placed in front of the camera (including user's body and hands). This real-time capture enables perspective stereoscopic 3D visualizations to a single user that account for deformations caused by physical objects on the table. In addition, the user can interact with virtual objects through physically-realistic freehand actions without any gloves, trackers, or instruments. We illustrate these unique capabilities through three application examples: virtual 3D model creation, interactive gaming with real and virtual objects, and a 3D teleconferencing experience that not only presents a 3D view of a remote person, but also a seamless 3D shared task space. We also evaluated the user's perception of projected 3D objects in our system, which confirmed that the users can correctly perceive such objects even when they are projected over different background colors and geometries (e.g., gaps, drops).