IEEE Computer Graphics and Applications
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Shadow volume reconstruction from depth maps
ACM Transactions on Graphics (TOG)
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Illustrative shadows: integrating 3D and 2D information displays
Proceedings of the 8th international conference on Intelligent user interfaces
Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System
IEEE Transactions on Visualization and Computer Graphics
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
Penumbra maps: approximate soft shadows in real-time
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Evaluation of Drawing on 3D Surfaces with Haptics
IEEE Computer Graphics and Applications
Exploitation of human shadow perception for fast shadow rendering
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Soft shadows from extended light sources with penumbra deep shadow maps
GI '05 Proceedings of Graphics Interface 2005
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
On the complexity of umbra and penumbra
Computational Geometry: Theory and Applications
ACM SIGGRAPH Asia 2009 papers
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SG'03 Proceedings of the 3rd international conference on Smart graphics
A framework for enhancing depth perception in computer graphics
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Quantifying fidelity for virtual environment simulations employing memory schema assumptions
ACM Transactions on Applied Perception (TAP)
Technical Section: Cosine lobes for interactive direct lighting in dynamic scenes
Computers and Graphics
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Isosurface ambient occlusion and soft shadows with filterable occlusion maps
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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