I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
SIAM Review
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Haptic Guidance: Experimental Evaluation of a Haptic Training Method for a Perceptual Motor Skill
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Effects of Viewing and Orientation on Path Following in a Medical Teleoperation Environment
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Invited Making graphics tangible
Computers and Graphics
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Experiments demonstrate that stereo displays, higher simulated friction, and interpolated-normal force shading, unlike shadows, improve performance when drawing on 3D surfaces in haptic environments.