Evaluation of Drawing on 3D Surfaces with Haptics
IEEE Computer Graphics and Applications
Technical Section: User-guided inverse reflector design
Computers and Graphics
Digital bas-relief from 3D scenes
ACM SIGGRAPH 2007 papers
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
ACM SIGGRAPH 2010 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Computational Design of Rubber Balloons
Computer Graphics Forum
Generalized, basis-independent kinematic surface fitting
Computer-Aided Design
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This is a write-up of material presented at keynote talks at Virtual Reality 2012 and at Shape Modeling International 2012. Producing tangible, physical output becomes a growing role for computer graphics due to the emergence of inexpensive rapid-prototyping machines and on-line fabrication services. While producing small models with a layered manufacturing process has become very easy, creating larger and more durable objects still requires a designer to address an expanded list of issues. In this paper some of these issues are discussed based on experiences the author has gained while designing various physical artifacts ranging from mathematical visualization models and geometrical puzzles to large scale sculptures. Tangible artifacts also gain importance at the beginning of a design process and as input to computer graphics tools. An argument is made and an outline is given for new ways and better user interfaces to enter the geometry of inspirational artifacts into our virtual CAD environments.