SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH Asia 2010 papers
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Computational design of actuated deformable characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Spec2Fab: a reducer-tuner model for translating specifications to 3D prints
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Invited Making graphics tangible
Computers and Graphics
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This paper presents an automatic process for fabrication-oriented design of custom-shaped rubber balloons. We cast computational balloon design as an inverse problem: given a target shape, we compute an optimal balloon that, when inflated, approximates the target as closely as possible. To solve this problem numerically, we propose a novel physics-driven shape optimization method, which combines physical simulation of inflatable elastic membranes with a dedicated constrained optimization algorithm. We validate our approach by fabricating balloons designed with our method and comparing their inflated shapes to the results predicted by simulation. An extensive set of manufactured sample balloons demonstrates the shape diversity that can be achieved by our method. © 2012 Wiley Periodicals, Inc.