Creating models of truss structures with optimization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Introduction to Shape Optimization: Theory, Approximation, and Computation
Introduction to Shape Optimization: Theory, Approximation, and Computation
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
Character rigging, deformations, and simulations in film and game production
ACM SIGGRAPH 2011 Courses
Printing reflectance functions
ACM Transactions on Graphics (TOG)
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Stress relief: improving structural strength of 3D printable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Computational Design of Rubber Balloons
Computer Graphics Forum
Motion-guided mechanical toy modeling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
3D-printing of non-assembly, articulated models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive anisotropic remeshing for cloth simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Structural optimization of 3D masonry buildings
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Computational Design and Motion Control for Characters in the Real World
Proceedings of Motion on Games
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We present a method for fabrication-oriented design of actuated deformable characters that allows a user to automatically create physical replicas of digitally designed characters using rapid manufacturing technologies. Given a deformable character and a set of target poses as input, our method computes a small set of actuators along with their locations on the surface and optimizes the internal material distribution such that the resulting character exhibits the desired deformation behavior. We approach this problem with a dedicated algorithm that combines finite-element analysis, sparse regularization, and constrained optimization. We validate our pipeline on a set of two- and three-dimensional example characters and present results in simulation and physically-fabricated prototypes.