SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Principles of CAD/CAM/CAE Systems
Principles of CAD/CAM/CAE Systems
Layered manufacturing for scientific visualization
Communications of the ACM - 3d hard copy
Layered manufacturing as a graphics display device
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Illustrating how mechanical assemblies work
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing
Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing
Communications of the ACM
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Stress relief: improving structural strength of 3D printable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Make it stand: balancing shapes for 3D fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Worst-case structural analysis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Computational design of actuated deformable characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Workshop on personal and pervasive fabrication (PerFab 2013)
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Cost-effective printing of 3D objects with skin-frame structures
ACM Transactions on Graphics (TOG)
Designing and fabricating mechanical automata from mocap sequences
ACM Transactions on Graphics (TOG)
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Additive manufacturing (3D printing) is commonly used to produce physical models for a wide variety of applications, from archaeology to design. While static models are directly supported, it is desirable to also be able to print models with functional articulations, such as a hand with joints and knuckles, without the need for manual assembly of joint components. Apart from having to address limitations inherent to the printing process, this poses a particular challenge for articulated models that should be posable: to allow the model to hold a pose, joints need to exhibit internal friction to withstand gravity, without their parts fusing during 3D printing. This has not been possible with previous printable joint designs. In this paper, we propose a method for converting 3D models into printable, functional, non-assembly models with internal friction. To this end, we have designed an intuitive work-flow that takes an appropriately rigged 3D model, automatically fits novel 3D-printable and posable joints, and provides an interface for specifying rotational constraints. We show a number of results for different articulated models, demonstrating the effectiveness of our method.