Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2010 papers
SketchChair: an all-in-one chair design system for end users
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Bounded biharmonic weights for real-time deformation
ACM SIGGRAPH 2011 papers
Voxel-based assessment of printability of 3D shapes
ISMM'11 Proceedings of the 10th international conference on Mathematical morphology and its applications to image and signal processing
Interference-aware geometric modeling
Proceedings of the 2011 SIGGRAPH Asia Conference
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Stress relief: improving structural strength of 3D printable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast automatic skinning transformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Design of self-supporting surfaces
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Position-correcting tools for 2D digital fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Motion-guided mechanical toy modeling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Chopper: partitioning models into 3D-printable parts
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
3D-printing of non-assembly, articulated models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Structural optimization of 3D masonry buildings
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Cost-effective printing of 3D objects with skin-frame structures
ACM Transactions on Graphics (TOG)
Computational Design and Motion Control for Characters in the Real World
Proceedings of Motion on Games
Cross-sectional structural analysis for 3D printing optimization
SIGGRAPH Asia 2013 Technical Briefs
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Imbalance suggests a feeling of dynamism and movement in static objects. It is therefore not surprising that many 3D models stand in impossibly balanced configurations. As long as the models remain in a computer this is of no consequence: the laws of physics do not apply. However, fabrication through 3D printing breaks the illusion: printed models topple instead of standing as initially intended. We propose to assist users in producing novel, properly balanced designs by interactively deforming an existing model. We formulate balance optimization as an energy minimization, improving stability by modifying the volume of the object, while preserving its surface details. This takes place during interactive editing: the user cooperates with our optimizer towards the end result. We demonstrate our method on a variety of models. With our technique, users can produce fabricated objects that stand in one or more surprising poses without requiring glue or heavy pedestals.