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International Journal of Computer Vision
Range Imaging With Adaptive Color Structured Light
IEEE Transactions on Pattern Analysis and Machine Intelligence
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Better optical triangulation through spacetime analysis
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Human-Machine Collaborative Systems for Microsurgical Applications
International Journal of Robotics Research
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frankencamera: an experimental platform for computational photography
ACM SIGGRAPH 2010 papers
ShadowDraw: real-time user guidance for freehand drawing
ACM SIGGRAPH 2011 papers
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Slices: a shape-proxy based on planar sections
Proceedings of the 2011 SIGGRAPH Asia Conference
Position-correcting tools for 2D digital fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
Make it stand: balancing shapes for 3D fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Handwriting beautification using token means
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
The drawing assistant: automated drawing guidance and feedback from photographs
Proceedings of the 26th annual ACM symposium on User interface software and technology
Human-computer interaction for hybrid carving
Proceedings of the 26th annual ACM symposium on User interface software and technology
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We propose a method that allows an unskilled user to create an accurate physical replica of a digital 3D model. We use a projector/camera pair to scan a work in progress, and project multiple forms of guidance onto the object itself that indicate which areas need more material, which need less, and where any ridges, valleys or depth discontinuities are. The user adjusts the model using the guidance and iterates, making the shape of the physical object approach that of the target 3D model over time. We show how this approach can be used to create a duplicate of an existing object, by scanning the object and using that scan as the target shape. The user is free to make the reproduction at a different scale and out of different materials: we turn a toy car into cake. We extend the technique to support replicating a sequence of models to create stop-motion video. We demonstrate an end-to-end system in which real-world performance capture data is retargeted to claymation. Our approach allows users to easily and accurately create complex shapes, and naturally supports a large range of materials and model sizes.