The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Bundle Adjustment - A Modern Synthesis
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Human-Machine Collaborative Systems for Microsurgical Applications
International Journal of Robotics Research
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Digital bas-relief from 3D scenes
ACM SIGGRAPH 2007 papers
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Image alignment and stitching: a tutorial
Foundations and Trends® in Computer Graphics and Vision
ACM SIGGRAPH 2008 papers
Technical perspective: Design tools for the rest of us
Communications of the ACM - Finding the Fun in Computer Science Education
Paneling architectural freeform surfaces
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
SketchChair: an all-in-one chair design system for end users
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Motion capture from body-mounted cameras
ACM SIGGRAPH 2011 papers
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
Perspective/navigation-The Global Positioning System
IEEE Spectrum
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Make it stand: balancing shapes for 3D fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
FAB at CHI: digital fabrication tools, design, and community
CHI '13 Extended Abstracts on Human Factors in Computing Systems
FreeD: a freehand digital sculpting tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-computer interaction for hybrid carving
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Many kinds of digital fabrication are accomplished by precisely moving a tool along a digitally-specified path. This precise motion is typically accomplished fully automatically using a computer-controlled multi-axis stage. With that approach, one can only create objects smaller than the positioning stage, and large stages can be quite expensive. We propose a new approach to precise positioning of a tool that combines manual and automatic positioning: in our approach, the user coarsely positions a frame containing the tool in an approximation of the desired path, while the device tracks the frame's location and adjusts the position of the tool within the frame to correct the user's positioning error in real time. Because the automatic positioning need only cover the range of the human's positioning error, this frame can be small and inexpensive, and because the human has unlimited range, such a frame can be used to precisely position tools over an unlimited range.