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Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models
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Scale & Affine Invariant Interest Point Detectors
International Journal of Computer Vision
GI '04 Proceedings of the 2004 Graphics Interface Conference
Making papercraft toys from meshes using strip-based approximate unfolding
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Breathe easy: model and control of simulated respiration for animation
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Creating and Simulating Skeletal Muscle from the Visible Human Data Set
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Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
Introduction to Computational Micromechanics (Lecture Notes in Applied and Computational Mechanics)
Introduction to Computational Micromechanics (Lecture Notes in Applied and Computational Mechanics)
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
A convenient multicamera self-calibration for virtual environments
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ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH 2008 papers
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ACM SIGGRAPH Asia 2008 papers
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Numerical coarsening of inhomogeneous elastic materials
ACM SIGGRAPH 2009 papers
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ACM SIGGRAPH 2009 papers
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ACM SIGGRAPH 2009 papers
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ACM Transactions on Graphics (TOG)
Evolutionary computation and structural design: A survey of the state-of-the-art
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A computational skin model: fold and wrinkle formation
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Printing spatially-varying reflectance for reproducing HDR images
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Position-correcting tools for 2D digital fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Physical material editing with structure embedding for animated solid
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ACM SIGGRAPH 2012 Courses
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ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Chopper: partitioning models into 3D-printable parts
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
3D-printing of non-assembly, articulated models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Computational design of mechanical characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Worst-case structural analysis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Computational design of actuated deformable characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
OpenFab: a programmable pipeline for multi-material fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Invited Making graphics tangible
Computers and Graphics
ACM Transactions on Graphics (TOG)
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This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of base materials. For each base material we acquire a set of example deformations, and we represent the material as a non-linear stress-strain relationship in a finite-element model. We have validated our material measurement process by comparing simulations of arbitrary stacks of base materials with measured deformations of fabricated material stacks. After material measurement, our process continues with designing stacked layers of base materials. We introduce an optimization process that finds the best combination of stacked layers that meets a user's criteria specified by example deformations. Our algorithm employs a number of strategies to prune poor solutions from the combinatorial search space. We demonstrate the complete process by designing and fabricating objects with complex heterogeneous materials using modern multi-material 3D printers.