Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Paper craft models from meshes
The Visual Computer: International Journal of Computer Graphics
Periodic global parameterization
ACM Transactions on Graphics (TOG)
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Papercraft Models using Generalized Cylinders
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 papers
Printing spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Geometry-aware direction field processing
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Paneling architectural freeform surfaces
ACM SIGGRAPH 2010 papers
Triangle surfaces with discrete equivalence classes
ACM SIGGRAPH 2010 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Popup: automatic paper architectures from 3D models
ACM SIGGRAPH 2010 papers
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
A geometric study of v-style pop-ups: theories and algorithms
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
Global parametrization of range image sets
Proceedings of the 2011 SIGGRAPH Asia Conference
Slices: a shape-proxy based on planar sections
Proceedings of the 2011 SIGGRAPH Asia Conference
Computing and fabricating multilayer models
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
Color enhancement for rapid prototyping
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
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Mesh joinery is an innovative method to produce illustrative shape approximations suitable for fabrication. Mesh joinery is capable of producing complex fabricable structures in an efficient and visually pleasing manner. We represent an input geometry as a set of planar pieces arranged to compose a rigid structure, by exploiting an efficient slit mechanism. Since slices are planar, to fabricate them a standard 2D cutting system is enough. We automatically arrange slices according to a smooth cross-field defined over the surface. Cross-fields allow representing global features that characterize the appearance of the shape. Slice placement conforms to specific manufacturing constraints.