Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive Pop-up Card Design, Part 2
IEEE Computer Graphics and Applications
Computer Aided Design for Origamic Architecture Models with Polygonal Representation
CGI '04 Proceedings of the Computer Graphics International
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Feature sensitive mesh segmentation
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Paper craft models from meshes
The Visual Computer: International Journal of Computer Graphics
Computer-assisted pop-up design for children: computationally enriched paper engineering
Advanced Technology for Learning
Geometric Folding Algorithms: Linkages, Origami, Polyhedra
Geometric Folding Algorithms: Linkages, Origami, Polyhedra
3D paper-cut modeling and animation
Computer Animation and Virtual Worlds - CASA 2007
Computing Length-Preserved Free Boundary for Quasi-Developable Mesh Segmentation
IEEE Transactions on Visualization and Computer Graphics
Papercraft Models using Generalized Cylinders
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Computer-Generated Papercutting
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2008 papers
Rapid and effective segmentation of 3D models using random walks
Computer Aided Geometric Design
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Abstraction of man-made shapes
ACM SIGGRAPH Asia 2009 papers
Origamizing Polyhedral Surfaces
IEEE Transactions on Visualization and Computer Graphics
Feature preserving mesh simplification using feature sensitive metric
Journal of Computer Science and Technology
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
A geometric study of v-style pop-ups: theories and algorithms
ACM SIGGRAPH 2011 papers
Slices: a shape-proxy based on planar sections
Proceedings of the 2011 SIGGRAPH Asia Conference
An interactive design system for sphericon-based geometric toys using conical voxels
SG'11 Proceedings of the 11th international conference on Smart graphics
Beady: interactive beadwork design and construction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
Recursive interlocking puzzles
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Reciprocal frame structures made easy
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG)
Generating multi-style paper pop-up designs using 3D primitive fitting
SIGGRAPH Asia 2013 Technical Briefs
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Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often labor-intensive and highly skill-demanding, even with the aid of existing computer-aided design tools. We propose an automatic algorithm for generating paper architectures given a user-specified 3D model. The algorithm is grounded on geometric formulation of planar layout for paper architectures that can be popped-up in a rigid and stable manner, and sufficient conditions for a 3D surface to be popped-up from such a planar layout. Based on these conditions, our algorithm computes a class of paper architectures containing two sets of parallel patches that approximate the input geometry while guaranteed to be physically realizable. The method is demonstrated on a number of architectural examples, and physically engineered results are presented.