SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A computational framework for simulating and analyzing human and animal movement
Computing in Science and Engineering
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive Simulation of Soft Bodies in Real-Time
CA '00 Proceedings of the Computer Animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Facial animation in a nutshell: past, present and future
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Physically based rigging for deformable characters
Graphical Models
Skinning with dual quaternions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Physically based facial expression synthesizer with performance analysis and GPU-aided simulation
Proceedings of the 2006 international conference on Game research and development
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
Arbitrary cutting of deformable tetrahedralized objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hybrid simulation of deformable solids
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
Computational representation of the aponeuroses as NURBS surfaces in 3D musculoskeletal models
Computer Methods and Programs in Biomedicine
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Musculotendon simulation for hand animation
ACM SIGGRAPH 2008 papers
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Interacting with virtual and augmented worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
ACM Transactions on Graphics (TOG)
Modelling Childbirth: Comparing Athlete and Non-athlete Pelvic Floor Mechanics
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
Fast Musculoskeletal Registration Based on Shape Matching
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
Adaptive Body, Motion and Cloth
Motion in Games
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
Education: Simulating tendon motion with axial mass-spring system
Computers and Graphics
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
International Journal of Robotics Research
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
Physics-inspired topology changes for thin fluid features
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Stretchable and Twistable Bones for Skeletal Shape Deformation
Proceedings of the 2011 SIGGRAPH Asia Conference
Anatomical modelling of the musculoskeletal system from MRI
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Efficient 3d finite element modeling of a muscle-activated tongue
ISBMS'06 Proceedings of the Third international conference on Biomedical Simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
Context-aware volume modeling of skeletal muscles
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A practical framework for generating volumetric meshes of subject-specific soft tissue
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |
Simulation of the musculoskeletal system has important applications in biomechanics, biomedical engineering, surgery simulation, and computer graphics. The accuracy of the muscle, bone, and tendon geometry as well as the accuracy of muscle and tendon dynamic deformation are of paramount importance in all these applications. We present a framework for extracting and simulating high resolution musculoskeletal geometry from the segmented visible human data set. We simulate 30 contact/collision coupled muscles in the upper limb and describe a computationally tractable implementation using an embedded mesh framework. Muscle geometry is embedded in a nonmanifold, connectivity preserving simulation mesh molded out of a lower resolution BCC lattice containing identical, well-shaped elements, leading to a relaxed time step restriction for stability and, thus, reduced computational cost. The muscles are endowed with a transversely isotropic, quasi-incompressible constitutive model that incorporates muscle fiber fields as well as passive and active components. The simulation takes advantage of a new robust finite element technique that handles both degenerate and inverted tetrahedra.