Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interaction capture and synthesis
ACM SIGGRAPH 2006 Papers
Level-of-detail based modeling of object movement in tracking and surveillance system
WSC '05 Proceedings of the 37th conference on Winter simulation
Simulating coordinated movement with tendons
ACM SIGGRAPH 2007 sketches
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Musculotendon simulation for hand animation
ACM SIGGRAPH 2008 papers
An Object-Oriented Approach to Simulating Human Gait Motion Based on Motion Tracking
International Journal of Applied Mathematics and Computer Science - Verified Methods: Applications in Medicine and Engineering
Articular human joint modelling
Robotica
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
Masters' skill explained by visualization of whole-body muscle activity
SIMPAR'12 Proceedings of the Third international conference on Simulation, Modeling, and Programming for Autonomous Robots
On control of reaching movements for musculo-skeletal redundant arm model
Applied Bionics and Biomechanics
Preventing ischial pressure ulcers: II. Biomechanics
Applied Bionics and Biomechanics
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Computer simulations provide a framework for exploring the biomechanics of movement. The authors have developed a software system that lets users create computer graphics simulations of human and animal movement. This software provides a platform on which the biomechanics community can build a library of simulations that can be exchanged, tested, and improved through multi-institutional collaboration.