Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
NURBS-based Galerkin method and application to skeletal muscle modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A fast and handy method for skeleton-driven body deformation
Computers in Entertainment (CIE) - 3rd anniversary issue
Parameterized Human Body Model for Real-Time Applications
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
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For more than three decades, the main focus was to be able to model realistic decors, lights and living beings, particularly humans that should look realistic. Actually, we are aiming for interacting with these worlds in a sensitive and meanful way. In this invited talk, I will present the research that we are developping on many aspects at MIRALab: interactive modelling of virtual humans, interactive clothes modelling and animation, touching textiles, haptic interaction with hair, gaze interaction with Virtual Humans in Augmented Reality, talking and being recognized by virtual humans with memory and personality models. In this short summary, we describe mainly the problematic of modelling any body size and shape and also dress it up, all in real-time.