A fast and handy method for skeleton-driven body deformation

  • Authors:
  • Wang Zhaoqi;Mao Tianlu;Xia Shihong

  • Affiliations:
  • Institute of Computing Technology, CAS, Beijing;Institute of Computing Technology, CAS, Beijing;Institute of Computing Technology, CAS, Beijing

  • Venue:
  • Computers in Entertainment (CIE) - 3rd anniversary issue
  • Year:
  • 2006

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Abstract

This article presents a deformation method for a skeleton-driven body with real-time efficiency. The idea is developed from the cross-sectional method, and inherits its basic deformation strategy. The main contribution of our method is a generalized cross-sections method, with which the complex processes for construction of cross-sectional contours, skin representation, and welding are elided, while the details of an existent body model are retained. The conception and subdivision method for generalized cross-sections are introduced, and the interpolation method is employed to improve the results of shoulder deformation. Finally, the results of our method are given, which are realistic and satisfy real-time applications.