Adaptive Body, Motion and Cloth

  • Authors:
  • Nadia Magnenat-Thalmann;Etienne Lyard;Mustafa Kasap;Pascal Volino

  • Affiliations:
  • MIRALab, University of Geneva,;MIRALab, University of Geneva,;MIRALab, University of Geneva,;MIRALab, University of Geneva,

  • Venue:
  • Motion in Games
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Virtual Try On (VTO) applications are still under development even if a few simplified applications start to be available. A true VTO should let the user specify its measurements, so that a realistic avatar can be generated. Also, the avatar should be animatable so that the worn cloth can be seen in motion. This later statement requires two technologies: motion adaptation and real-time cloth simulation. Both have been extensively studied during the past decade, and state of the art techniques may now enable the creation of a high quality VTO, allowing a user to virtually try on garments while shopping online. This paper reviews the pieces that should be put together to build such an application.