Usability Engineering
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Adaptive Body, Motion and Cloth
Motion in Games
Design guidelines for PDA user interfaces in the context of retail sales support
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Augmented reality e-commerce assistant system: trying while shopping
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Interactive product visualization for an in-store sales support system for the clothing retail
Proceedings of the 2007 conference on Human interface: Part I
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Hi-index | 0.00 |
Experience in this paper refers to the sentimental episode of consumers through service. Through experience or service, consumers can reach their internal sentiment. In terms of the general garment try-on, if consumers cannot experience the practical atmosphere, then they would not be able to determine whether the garment fits to their likings. When people see the available garment styles and sizes from virtual try-on rooms, it still does not provide consumers with actual experience sentiment. However, the augmented reality (AR) is an extension of virtual reality (VR) and it emphasizes the realtime interaction with the experience under real environment. In this paper, it placed the focus on consumer garment try-on experience which is integrated with AR and adopted the theory of graphical user interface (GUI) to process the design of Graphic vision and interface. Through the construction of AR systems, the interaction between operation models and processes of consumer garment try-on can be well improved. We rely on the theory of GUI to process the design of Graphic vision and interface, simulation and testing of the system, and evaluation of the interface is done by scale rule of usability engineering methods (UEMs). Also, the feedback on human-machine interactive system (HMIS) perception, information, storage, decision-making and mobile functions can be obtained with the reference available for upcoming effort in relevant garment digitalizing and consumer researches.