“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Designing for small display screens
Proceedings of the second Nordic conference on Human-computer interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
No wires attached: Usability challenges in the connected mobile world
IBM Systems Journal
Interactive product visualization for an in-store sales support system for the clothing retail
Proceedings of the 2007 conference on Human interface: Part I
Applying augmented reality to consumer garment try-on experience
Transactions on computational science XIII
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The development of an in-store sales support system that focuses on the "virtual try-on" of clothing is the main goal of the research project "IntExMa". Within this scope we investigate to what extent mobile devices can support the tasks of the retail sales staff in their daily personal sales activities. In doing so, usability is regarded as the central quality criteria. This paper addresses the resulting question, how a user-friendly design of, in our case, a PDA is characterized. We introduce a compilation of seventeen design principles and detail each with a range of exemplary rules to facilitate practical applicability.