A continuum method for modeling surface tension
Journal of Computational Physics
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Three-Dimensional Front Tracking
SIAM Journal on Scientific Computing
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Generalized barycentric coordinates on irregular polygons
Journal of Graphics Tools
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
A moving unstructured staggered mesh method for the simulation of incompressible free-surface flows
Journal of Computational Physics
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
A simple package for front tracking
Journal of Computational Physics
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume flow simulations on arbitrary domains
Graphical Models
Face offsetting: A unified approach for explicit moving interfaces
Journal of Computational Physics
Computation of the curvature field in numerical simulation of multiphase flow
Journal of Computational Physics
On Boundary Condition Capturing for Multiphase Interfaces
Journal of Scientific Computing
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A variational approach to Eulerian geometry processing
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Fluid Simulation
Preserving topology and elasticity for embedded deformable models
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Fast and robust tracking of fluid surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Robust Topological Operations for Dynamic Explicit Surfaces
SIAM Journal on Scientific Computing
Multi-phase fluid simulations using regional level sets
ACM SIGGRAPH Asia 2010 papers
Eulerian solid simulation with contact
ACM SIGGRAPH 2011 papers
Articulated swimming creatures
ACM SIGGRAPH 2011 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
A particle-based method for preserving fluid sheets
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mass and momentum conservation for fluid simulation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mathematical foundation of the optimization-based fluid animation method
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Detail-preserving rendering of free surface fluid with Lattice Boltzmann
Transactions on edutainment VI
Tracking surfaces with evolving topology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Simulating free surface flow with very large time steps
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating free surface flow with very large time steps
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Highly adaptive liquid simulations on tetrahedral meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Liquid surface tracking with error compensation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Chimera grids for water simulation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids
Journal of Computational Physics
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We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in this way allows us to place samples anywhere in the computational domain; we exploit this by choosing samples that accurately capture the geometry and topology of the liquid surface. When combined with high-resolution explicit surface tracking this allows us to simulate nearly arbitrarily thin features, while eliminating noise and other artifacts that arise when there is a resolution mismatch between the simulation and the surface---and allowing a precise inclusion of surface tension based directly on and at the same resolution as the surface mesh. In addition, we present a simplified Voronoi/Delaunay mesh velocity interpolation scheme, and a direct extension of embedded free surfaces and solid boundaries to Voronoi meshes.