Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Texture transfer during shape transformation
ACM Transactions on Graphics (TOG)
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
A simple package for front tracking
Journal of Computational Physics
The tar monster: creating a character with fluid simulation
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Face offsetting: A unified approach for explicit moving interfaces
Journal of Computational Physics
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Physically guided liquid surface modeling from videos
ACM SIGGRAPH 2009 papers
Fast and robust tracking of fluid surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
Robust Topological Operations for Dynamic Explicit Surfaces
SIAM Journal on Scientific Computing
Reconstructing animated meshes from time-varying point clouds
SGP '08 Proceedings of the Symposium on Geometry Processing
TransforMesh: a topology-adaptive mesh-based approach to surface evolution
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Physics-inspired topology changes for thin fluid features
ACM SIGGRAPH 2010 papers
Video Painting with Space-Time-Varying Style Parameters
IEEE Transactions on Visualization and Computer Graphics
On the velocity of an implicit surface
ACM Transactions on Graphics (TOG)
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
Animation cartography—intrinsic reconstruction of shape and motion
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Performance Capture of High-Speed Motion Using Staggered Multi-View Recording
Computer Graphics Forum
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Animation-aware quadrangulation
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
Hi-index | 0.00 |
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solve this problem using the surface geometry alone, without any prior information like surface templates or velocity fields. Our system combines a proven strategy for triangle mesh improvement, a robust multi-resolution non-rigid registration routine, and a reliable technique for changing surface mesh topology. We also introduce a novel topological constraint enforcement algorithm to ensure that the output and input always have similar topology. We apply our technique to a series of diverse input data from video reconstructions, physics simulations, and artistic morphs. The structured output of our algorithm allows us to efficiently track information like colors and displacement maps, recover velocity information, and solve PDEs on the mesh as a post process.