Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Global non-rigid alignment of 3-D scans
ACM SIGGRAPH 2007 papers
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Algorithm 887: CHOLMOD, Supernodal Sparse Cholesky Factorization and Update/Downdate
ACM Transactions on Mathematical Software (TOMS)
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
Global correspondence optimization for non-rigid registration of depth scans
SGP '08 Proceedings of the Symposium on Geometry Processing
Non-rigid registration under isometric deformations
SGP '08 Proceedings of the Symposium on Geometry Processing
Automatic registration for articulated shapes
SGP '08 Proceedings of the Symposium on Geometry Processing
Estimating the Laplace-Beltrami operator by restricting 3D functions
SGP '09 Proceedings of the Symposium on Geometry Processing
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Online loop closure for real-time interactive 3D scanning
Computer Vision and Image Understanding
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
KinectFusion: Real-time dense surface mapping and tracking
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Animation cartography—intrinsic reconstruction of shape and motion
ACM Transactions on Graphics (TOG)
Tracking surfaces with evolving topology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Scanning 3D Full Human Bodies Using Kinects
IEEE Transactions on Visualization and Computer Graphics
Shape, albedo, and illumination from a single image of an unknown object
CVPR '12 Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
Home 3D body scans from noisy image and range data
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Accurate realtime full-body motion capture using a single depth camera
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
KinectAvatar: fully automatic body capture using a single kinect
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
Intrinsic Scene Properties from a Single RGB-D Image
CVPR '13 Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition
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We develop an automatic pipeline that allows ordinary users to capture complete and fully textured 3D models of themselves in minutes, using only a single Kinect sensor, in the uncontrolled lighting environment of their own home. Our method requires neither a turntable nor a second operator, and is robust to the small deformations and changes of pose that inevitably arise during scanning. After the users rotate themselves with the same pose for a few scans from different views, our system stitches together the captured scans using multi-view non-rigid registration, and produces watertight final models. To ensure consistent texturing, we recover the underlying albedo from each scanned texture and generate seamless global textures using Poisson blending. Despite the minimal requirements we place on the hardware and users, our method is suitable for full body capture of challenging scenes that cannot be handled well using previous methods, such as those involving loose clothing, complex poses, and props.