A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Towards a General Multi-View Registration Technique
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Mathematical Introduction to Robotic Manipulation
A Mathematical Introduction to Robotic Manipulation
A Solution for the Registration of Multiple 3D Point Sets Using Unit Quaternions
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Visualization and Processing of Tensor Fields (Mathematics and Visualization)
Visualization and Processing of Tensor Fields (Mathematics and Visualization)
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Non-rigid registration under isometric deformations
SGP '08 Proceedings of the Symposium on Geometry Processing
Online loop closure for real-time interactive 3D scanning
Computer Vision and Image Understanding
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
3D shape scanning with a Kinect
ACM SIGGRAPH 2011 Posters
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
KinectFusion: Real-time dense surface mapping and tracking
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Animation cartography—intrinsic reconstruction of shape and motion
ACM Transactions on Graphics (TOG)
Scanning 3D Full Human Bodies Using Kinects
IEEE Transactions on Visualization and Computer Graphics
Efficient packing of arbitrarily shaped charts for automatic texture atlas generation
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Algorithms for 3D Shape Scanning with a Depth Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM Transactions on Graphics (TOG)
Personalized animatable avatars from depth data
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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We present a novel scanning system for capturing a full 3D human body model using just a single depth camera and no auxiliary equipment. We claim that data captured from a single Kinect is sufficient to produce a good quality full 3D human model. In this setting, the challenges we face are the sensor's low resolution with random noise and the subject's non-rigid movement when capturing the data. To overcome these challenges, we develop an improved super-resolution algorithm that takes color constraints into account. We then align the super-resolved scans using a combination of automatic rigid and non-rigid registration. As the system is of low price and obtains impressive results in several minutes, full 3D human body scanning technology can now become more accessible to everyday users at home.