A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Direct reconstruction of a displaced subdivision surface from unorganized points
Graphical Models - Pacific graphics 2001
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Automatic generation of personalized human avatars from multi-view video
Proceedings of the ACM symposium on Virtual reality software and technology
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Srink-wrapped boundary face algorithm for surface reconstruction from unorganized 3D points
ISCGAV'04 Proceedings of the 4th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
KinectFusion: Real-time dense surface mapping and tracking
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Scanning 3D Full Human Bodies Using Kinects
IEEE Transactions on Visualization and Computer Graphics
Home 3D body scans from noisy image and range data
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Template deformation for point cloud fitting
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
KinectAvatar: fully automatic body capture using a single kinect
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
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We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often creates meshes with topology that is unsuitable for proper character animation. We develop our mesh model by fitting a single template mesh to the point cloud in a two-stage process. The first stage fitting involves piecewise smooth deformation of the mesh, whereas the second stage does a finer fit using an iterative Laplacian framework. We complete the model by adding properly aligned and blended textures to the final mesh and show that it can be easily animated using motion data from a single depth camera. Our process maintains the topology of the original mesh and the proportions of the final mesh match the proportions of the actual user, thus validating the accuracy of the process. Other than the depth sensor, the process does not require any specialized hardware for creating the mesh. It is efficient, robust and is mostly automatic.