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A new surface reconstruction method, called shrink-wrapped boundary face (SWBF) algorithm, is proposed for approximating the surface from a set of unorganized 3D points. SWBF surmounts the genus-0 spherical topology restriction of previous shrink-wrapping based mesh generation technique. Furthermore, SWBF is much faster since it requires only local nearest-point-search in the shrinking process. According to experiments, it is proved to be very robust and efficient for mesh generation from unorganized points cloud.