SPH without a tensile instability
Journal of Computational Physics
A Boundary Condition Capturing Method for Multiphase Incompressible Flow
Journal of Scientific Computing
A two-dimensional interpolation function for irregularly-spaced data
ACM '68 Proceedings of the 1968 23rd ACM national conference
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Modeling and rendering viscous liquids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2008 papers
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Efficient High-Quality Volume Rendering of SPH Data
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Particle-based simulation of snow trampling taking sintering effect into account
ACM SIGGRAPH 2012 Posters
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Parallel Surface Reconstruction for Particle-Based Fluids
Computer Graphics Forum
Wetting Effects in Hair Simulation
Computer Graphics Forum
A hybrid method for water droplet simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Realistic handling of fluid-air and fluid-solid interfaces in SPH is a challenging problem. The main reason is that some important physical phenomena such as surface tension and adhesion emerge as a result of inter-molecular forces in a microscopic scale. This is different from scalar fields such as fluid pressure, which can be plausibly evaluated on a macroscopic scale using particles. Although there exist techniques to address this problem for some specific simulation scenarios, there does not yet exist a general approach to reproduce the variety of effects that emerge in reality from fluid-air and fluid-solid interactions. In order to address this problem, we present a new surface tension force and a new adhesion force. Different from the existing work, our surface tension force can handle large surface tensions in a realistic way. This property lets our approach handle challenging real scenarios, such as water crown formation, various types of fluid-solid interactions, and even droplet simulations. Furthermore, it prevents particle clustering at the free surface where inter-particle pressure forces are incorrect. Our adhesion force allows plausible two-way attraction of fluids and solids and can be used to model different wetting conditions. By using our forces, modeling surface tension and adhesion effects do not require involved techniques such as generating a ghost air phase or surface tracking. The forces are applied to the neighboring fluid-fluid and fluid-boundary particle pairs in a symmetric way, which satisfies momentum conservation. We demonstrate that combining both forces allows simulating a variety of interesting effects in a plausible way.