Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Journal of Computational Physics
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A hybrid particle-mesh method for viscous, incompressible, multiphase flows
Journal of Computational Physics
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
An incompressible multi-phase SPH method
Journal of Computational Physics
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
IEEE Transactions on Visualization and Computer Graphics
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
Density contrast SPH interfaces
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Multi-phase fluid simulations using regional level sets
ACM SIGGRAPH Asia 2010 papers
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time simulation of large bodies of water with small scale details
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Adaptive neighbor pairing for smoothed particle hydrodynamics
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
ACM SIGGRAPH 2011 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
A particle-based method for preserving fluid sheets
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SPH granular flow with friction and cohesion
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A SPH-based method for interactive fluids simulation on the multi-GPU
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Parallel Surface Reconstruction for Particle-Based Fluids
Computer Graphics Forum
Local Poisson SPH For Viscous Incompressible Fluids
Computer Graphics Forum
Temporal Blending for Adaptive SPH
Computer Graphics Forum
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Computer Graphics Forum
A fluid/cloth coupling method for high velocity collision simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Mass-conserving eulerian liquid simulation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mass-conserving eulerian liquid simulation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SPH with small scale details and improved surface reconstruction
Proceedings of the 27th Spring Conference on Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Just-in-time provisioning for cyber foraging
Proceeding of the 11th annual international conference on Mobile systems, applications, and services
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
Physics-based animation of large-scale splashing liquids
ACM Transactions on Graphics (TOG)
Technical Section: A Lagrangian framework for simulating granular material with high detail
Computers and Graphics
Efficient fluids simulation and rendering on GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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We present a novel, incompressible fluid simulation method based on the Lagrangian Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is enforced by using a prediction-correction scheme to determine the particle pressures. For this, the information about density fluctuations is actively propagated through the fluid and pressure values are updated until the targeted density is satisfied. With this approach, we avoid the computational expenses of solving a pressure Poisson equation, while still being able to use large time steps in the simulation. The achieved results show that our predictive-corrective incompressible SPH (PCISPH) method clearly outperforms the commonly used weakly compressible SPH (WCSPH) model by more than an order of magnitude while the computations are in good agreement with the WCSPH results.