Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time particle-based simulation on GPUs
ACM SIGGRAPH 2007 posters
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Meshless Helmholtz-Hodge Decomposition
IEEE Transactions on Visualization and Computer Graphics
Fast GPU-Based fluid simulations using SPH
PARA'10 Proceedings of the 10th international conference on Applied Parallel and Scientific Computing - Volume 2
Temporal Blending for Adaptive SPH
Computer Graphics Forum
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We present a technique for accelerating Smoothed Particle Hydrodynamics (SPH) by adaptively constructing and reusing particle pairing information. Based on a small calculation performed on each particle pair, we can determine whether or not pairing information needs to be recomputed at each simulation frame. We present simulations that show that for numbers of particles above 8,000, total simulation computation time is less than one-third of that of the non-adaptive algorithm. In addition, our simulations demonstrate that our algorithm produces simulation results that are visually very similar to the unoptimized version and that visual error does not accumulate as the simulation progresses.