Real-time particle-based simulation on GPUs

  • Authors:
  • Takahiro Harada;Masayuki Tanaka;Seiichi Koshizuka;Yoichiro Kawaguchi

  • Affiliations:
  • The University of Tokyo;The University of Tokyo;The University of Tokyo;The University of Tokyo

  • Venue:
  • ACM SIGGRAPH 2007 posters
  • Year:
  • 2007

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Abstract

As physical laws govern the motion of objects around us, a physically-based simulation plays an important role in computer graphics. For instance, the motion of a fluid, which is difficult to generate by hand, can be produced by solving the governing equations. Acceleration of a simulation is one of the most important research themes because the speed and stability of a simulation are essential for real-time applications.