Particle-based fluid simulation for interactive applications
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Interactive water streams with sphere scan conversion
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Adaptive neighbor pairing for smoothed particle hydrodynamics
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ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part III
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As physical laws govern the motion of objects around us, a physically-based simulation plays an important role in computer graphics. For instance, the motion of a fluid, which is difficult to generate by hand, can be produced by solving the governing equations. Acceleration of a simulation is one of the most important research themes because the speed and stability of a simulation are essential for real-time applications.