Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Efficient computation of a simplified medial axis
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Variational tetrahedral meshing
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sliced data structure for particle-based simulations on GPUs
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH 2008 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
A hardware processing unit for point sets
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
ACM SIGGRAPH 2009 papers
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Visual simulation of shockwaves
Graphical Models
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Visual simulation of shockwaves
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Maintaining Nets and Net Trees under Incremental Motion
ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
A particle-based method for large-scale breaking waves simulation
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Reconstructing surfaces of particle-based fluids using anisotropic kernels
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Particle-based deformable modeling with pre-computed surface data in real-time surgical simulation
MIAR'10 Proceedings of the 5th international conference on Medical imaging and augmented reality
ACM SIGGRAPH 2011 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
A particle-based method for preserving fluid sheets
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A level-set method for skinning animated particle data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SPH granular flow with friction and cohesion
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Visual simulation of bleeding on skin surface
ACM SIGGRAPH 2011 Posters
Fluid simulation using Laplacian eigenfunctions
ACM Transactions on Graphics (TOG)
A point-based simulation framework for minimally invasive surgery
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
A particle-based method for large-scale breaking wave simulation
Machine Graphics & Vision International Journal
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Adaptive sampling and rendering of fluids on the GPU
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Parallel Surface Reconstruction for Particle-Based Fluids
Computer Graphics Forum
Local Poisson SPH For Viscous Incompressible Fluids
Computer Graphics Forum
Temporal Blending for Adaptive SPH
Computer Graphics Forum
Wetting Effects in Hair Simulation
Computer Graphics Forum
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Computer Graphics Forum
Reconstructing surfaces of particle-based fluids using anisotropic kernels
ACM Transactions on Graphics (TOG)
Mass-conserving eulerian liquid simulation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mass-conserving eulerian liquid simulation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SPH with small scale details and improved surface reconstruction
Proceedings of the 27th Spring Conference on Computer Graphics
Highly adaptive liquid simulations on tetrahedral meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
Efficient fluids simulation and rendering on GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Particle-based simulation and visualization of fluid flows through porous media
Journal of Visualization
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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We present novel adaptive sampling algorithms for particle-based fluid simulation. We introduce a sampling condition based on geometric local feature size that allows focusing computational resources in geometrically complex regions, while reducing the number of particles deep inside the fluid or near thick flat surfaces. Further performance gains are achieved by varying the sampling density according to visual importance. In addition, we propose a novel fluid surface definition based on approximate particle-to-surface distances that are carried along with the particles and updated appropriately. The resulting surface reconstruction method has several advantages over existing methods, including stability under particle resampling and suitability for representing smooth flat surfaces. We demonstrate how our adaptive sampling and distance-based surface reconstruction algorithms lead to significant improvements in time and memory as compared to single resolution particle simulations, without significantly affecting the fluid flow behavior.