Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer simulation of liquids
Computer simulation of liquids
Simulating free surface flows with SPH
Journal of Computational Physics
Realistic animation of liquids
Graphical Models and Image Processing
Modeling low Reynolds number incompressible flows using SPH
Journal of Computational Physics
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of pore-scale dispersion in periodic porous media using smoothed particle hydrodynamics
Journal of Computational Physics
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Modeling and rendering viscous liquids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
IEEE Transactions on Visualization and Computer Graphics
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