Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
Finite volume flow simulations on arbitrary domains
Graphical Models
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Screen space fluid rendering with curvature flow
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Particle-based viscoplastic fluid/solid simulation
Computer-Aided Design
Non-smooth kernels for meshfree methods in fluid dynamics
Computers & Mathematics with Applications
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
ACM SIGGRAPH 2010 papers
Interactive manipulation model of group of individual bodies for VR cooking system
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Physically based baking animations with smoothed particle hydrodynamics
Proceedings of Graphics Interface 2011
SPH granular flow with friction and cohesion
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Feature-guided dynamic texture synthesis on continuous flows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Temporal Blending for Adaptive SPH
Computer Graphics Forum
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Particle-based simulation and visualization of fluid flows through porous media
Journal of Visualization
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