Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Modeling soil: realtime dynamic models for soil slippage and manipulation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 1999 conference on Graphics interface '99
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Physical Models of Loose Soils Dynamically Marked by a Moving Object
CA '96 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
MM '09 Proceedings of the 17th ACM international conference on Multimedia
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Physically-based particle models are used by an increasing community of computer graphics researchers and users in order to produce a large variety of dynamic motions. Among all of the methods dedicated to the coating of point models, the implicit surface method has proven to be one of the most powerful. However, for the visualization of a wide variety of objects ranging from smoke to solids, the time-independent coating of traditional implicit surfaces appears to be dynamically too poor and restrictive. We propose a generalization of classic implicit surfaces able to produce a larger variety of particle coatings, from rigid solids to highly deformable objects and even wave propagation and fluid flow coatings, thus handling all these disparate categories with the same paradigm. The method consists of extracting the coating from a field function which is not predetermined but calculated as the modulation of a dynamic discrete medium by particles. For these reasons, the coating behaviors present higher-order dynamic behaviors closely correlated with the dynamics of skeleton particles.