On the problem of penetration in particle methods
Journal of Computational Physics
Simulating free surface flows with SPH
Journal of Computational Physics
Modeling low Reynolds number incompressible flows using SPH
Journal of Computational Physics
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Intersection test for collision detection in particle systems
Journal of Graphics Tools
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Meshfree Particle Methods
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Three dimensional extension of Bresenham's Algorithm with Voronoi diagram
Computer-Aided Design
Fast GPU-Based fluid simulations using SPH
PARA'10 Proceedings of the 10th international conference on Applied Parallel and Scientific Computing - Volume 2
Coupled tissue bleeding simulation in virtual surgery
ICIC'13 Proceedings of the 9th international conference on Intelligent Computing Theories
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Simulations of viscoplastic materials are traditionally governed by continuum mechanics. The viscous behavior is typically modeled as an internal force, defined by diverse quantities. This work introduces a fluid model to simulate the viscoplastic effect of solid materials, such as plastic, wax, clay and polymer. Our method consists in modeling a solid object through a non-Newtonian fluid with high viscosity. This fluid simulation uses the Smoothed Particle Hydrodynamics method and the viscosity is formulated by using the General Newtonian Fluid model. This model concentrates the viscoplasticity in a single parameter. Our results show clear effects of creep, melting, hardening and flowing.