Simulating free surface flows with SPH
Journal of Computational Physics
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 1999 conference on Graphics interface '99
A criterion for the choice of the interpolation kernel in smoothed particle hydrodynamics
Applied Numerical Mathematics
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Fluid-Based Soft-Object Model
IEEE Computer Graphics and Applications
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constructing smoothing functions in smoothed particle hydrodynamics with applications
Journal of Computational and Applied Mathematics
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A function and its first two derivatives are estimated by convolutions with well-chosen non-differentiable kernels. The convolutions are in turn approximated by Newton-Cotes integration techniques with the aid of a polynomial interpolation based on an arbitrary finite set of points. Precise numerical results are obtained with far fewer points than that in classic SPH, and error bounds are derived.