Tree methods for moving interfaces
Journal of Computational Physics
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
Blobtacular: surfacing particle system in "Pirates of the Caribbean 3"
ACM SIGGRAPH 2007 sketches
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Fast and robust tracking of fluid surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Density contrast SPH interfaces
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Robust Topological Operations for Dynamic Explicit Surfaces
SIAM Journal on Scientific Computing
A fast and accurate semi-Lagrangian particle level set method
Computers and Structures
Reconstructing surfaces of particle-based fluids using anisotropic kernels
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Visualization of labeled data using linear transformations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Solid simulation with oriented particles
ACM SIGGRAPH 2011 papers
A level-set method for skinning animated particle data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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In this article we present a novel surface reconstruction method for particle-based fluid simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid surfaces are usually defined as a level set of an implicit function. We formulate the implicit function as a sum of anisotropic smoothing kernels, and the direction of anisotropy at a particle is determined by performing Principal Component Analysis (PCA) over the neighboring particles. In addition, we perform a smoothing step that repositions the centers of these smoothing kernels. Since these anisotropic smoothing kernels capture the local particle distributions more accurately, our method has advantages over existing methods in representing smooth surfaces, thin streams, and sharp features of fluids. Our method is fast, easy to implement, and our results demonstrate a significant improvement in the quality of reconstructed surfaces as compared to existing methods.