Simulating free surface flows with SPH
Journal of Computational Physics
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Tests of spurious transport in smoothed particle hydrodynamics
Journal of Computational Physics
A Boundary Condition Capturing Method for Multiphase Incompressible Flow
Journal of Scientific Computing
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Numerical simulation of interfacial flows by smoothed particle hydrodynamics
Journal of Computational Physics
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
A multi-phase SPH method for macroscopic and mesoscopic flows
Journal of Computational Physics
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
An incompressible multi-phase SPH method
Journal of Computational Physics
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
IEEE Transactions on Visualization and Computer Graphics
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Reconstructing surfaces of particle-based fluids using anisotropic kernels
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM SIGGRAPH 2011 papers
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
MultiFLIP for energetic two-phase fluid simulation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Particle-based simulation of bubbles in water–solid interaction
Computer Animation and Virtual Worlds
Temporal Blending for Adaptive SPH
Computer Graphics Forum
Reconstructing surfaces of particle-based fluids using anisotropic kernels
ACM Transactions on Graphics (TOG)
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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To simulate multiple fluids realistically many important interaction effects have to be captured accurately. Smoothed Particle Hydrodynamics (SPH) has shown to be a simple, yet flexible method to cope with many fluid simulation problems in a robust way. Unfortunately, the results obtained when using SPH to simulate miscible fluids are severely affected, especially if density ratios become large. The undesirable effects reach from unphysical density and pressure variations to spurious and unnatural interface tensions, as well as severe numerical instabilities. In this work, we present a formulation based on SPH which can handle density discontinuities at interfaces between multiple fluids correctly without increasing the computational costs compared to standard SPH. The basic idea is to replace the density computation in SPH by a measure of particle densities and consequently derive new formulations for pressure and viscous forces. The new method enables the user to select the desired amount of interface tension according to the simulation problem at hand. We succeed to stably simulate multiple fluids with high density contrasts without the above described artifacts apparent in standard SPH simulations.