Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of non-manifold implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Non-Manifold Implicit Surfaces Based on Discontinuous Implicitization and Polygonization
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
An Eulerian Formulation for Solving Partial Differential Equations Along a Moving Interface
Journal of Scientific Computing
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
Animation of ice melting phenomenon based on thermodynamics with thermal radiation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH 2009 papers
Density contrast SPH interfaces
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
A practical simulation of dispersed bubble flow
ACM SIGGRAPH 2010 papers
Multi-phase fluid simulations using regional level sets
ACM SIGGRAPH Asia 2010 papers
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Journal of Computational Physics
MultiFLIP for energetic two-phase fluid simulation
ACM Transactions on Graphics (TOG)
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Particle-based simulation of bubbles in water–solid interaction
Computer Animation and Virtual Worlds
Visual simulation of freezing ice with air bubbles
SIGGRAPH Asia 2012 Technical Briefs
Multiphase flow of immiscible fluids on unstructured moving meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture nature of the very thin liquid film of bubbles, we have developed a regional level set method allowing multi-manifold interface tracking. The regional level set method is based on the definitions of regional distance and its five operators, which makes it very easy to implement. We can reconstruct an implicit surface of liquid film with arbitrary thickness from the representation of regional level set functions. To overcome the numerical instability caused by surface tension, we exploit a new semi-implicit surface tension model which is unconditionally stable and makes the simulation of surface tension dominated phenomena much more efficient. An approximated film thickness evolution model is proposed to control the bubble's lifecycle. All these new techniques combine into a general framework that can produce various realistic dynamic effects of bubbles.