Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Sketches
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
IEEE Transactions on Visualization and Computer Graphics
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
A method for avoiding the acoustic time step restriction in compressible flow
Journal of Computational Physics
ACM SIGGRAPH 2009 papers
Interchangeable SPH and level set method in multiphase fluids
The Visual Computer: International Journal of Computer Graphics
A fast and accurate semi-Lagrangian particle level set method
Computers and Structures
A practical simulation of dispersed bubble flow
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
An unconditionally stable fully conservative semi-Lagrangian method
Journal of Computational Physics
MultiFLIP for energetic two-phase fluid simulation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Controlling shapes of air bubbles in a multi-phase fluid simulation
The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference
Unified spray, foam and air bubbles for particle-based fluids
The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference
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We present a hybrid Lagrangian-Eulerian framework for simulating both small and large scale bubble dynamics, where the bubbles can grow or shrink in volume as dictated by pressure forces in the surrounding fluid. Small under-resolved bubbles are evolved using Lagrangian particles that are monolithically two-way coupled to the surrounding flow in a manner that closely approximates the analytic bubble oscillation frequency while converging to the analytic volume as predicted by the well-known Rayleigh-Plesset equation. We present a novel scheme for interconverting between these under-resolved Lagrangian bubbles and larger well-resolved bubbles that are modeled with a traditional Eulerian level set approach. We also present a novel seeding mechanism to realistically generate bubbles when simulating fluid structure interaction with complex objects such as ship propellers. Moreover, our framework for bubble generation is general enough to be incorporated into all grid-based as well as particle-based fluid simulation methods.