A two-continua approach to Eulerian simulation of water spray
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hybrid particle---grid fluid animation with enhanced details
The Visual Computer: International Journal of Computer Graphics
Efficient fluids simulation and rendering on GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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We present a new model for diffuse material, i.e. water–air mixtures, that can be combined with particle-based fluids. Diffuse material is uniformly represented with particles which are classified into spray, foam and air bubbles. Physically motivated rules are employed to generate, advect and dissipate diffuse material. The approach is realized as a post-processing step which enables efficient processing and versatile handling. As interparticle forces and the influence of diffuse material onto the fluid are neglected, large numbers of diffuse particles are efficiently processed to realize highly detailed small-scale effects. The presented results show that our approach can significantly improve the visual realism of large-scale fluid simulations.