Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
IEEE Transactions on Visualization and Computer Graphics
Density contrast SPH interfaces
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A practical simulation of dispersed bubble flow
ACM SIGGRAPH 2010 papers
Particle-based realistic simulation of fluid–solid interaction
Computer Animation and Virtual Worlds
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Journal of Computational Physics
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In this paper, a particle-based multiphase method for creating realistic animations of bubbles in water–solid interaction is presented. To generate bubbles from gas dissolved in the water on the fly, we propose an approximate model for the creation of bubbles, which takes into account the influence of gas concentration in the water, the solid material, and water–solid velocity difference. As the air particle on the bubble surface is treated as a virtual nucleation site, the bubble absorbs air from surrounding water and grows. The density and pressure forces of air bubbles are computed separately using smoothed particle hydrodynamics; then, the two-way coupling of bubbles with water and solid is solved by a new drag force, so the generated bubbles’ flow on the surface of solid and the deformation in the rising process can be simulated. Additionally, touching bubbles merge together under the cohesion forces weighted by the smoothing kernel and velocity difference. The experimental results show that this method is capable of simulating bubbles in water–solid interaction under different physical conditions. Copyright © 2012 John Wiley & Sons, Ltd.