A physically based model for icicle growth
The Visual Computer: International Journal of Computer Graphics
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Visual simulation of ice crystal growth
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A hybrid algorithm for modeling ice formation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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Ice often contains small air bubbles that are dissolved air exhausted from water-ice interface. Depicting these air bubbles with various sizes enhances the realism of ice. This paper proposes a fast simulation method of freezing ice taking into account air bubbles. Our method introduces a physically-based calculation method of the sizes of air bubbles based on the freezing velocity and pressure. In contrast to the previous method, our method can represent numerous small bubbles that cannot be represented by using the resolutions of simulation grids. The computations of heat transfer, tracking of water-ice interface, and generation of bubbles are accelerated by implementing our method using CUDA. Our method achieves the freezing simulation and bubble generation at interactive frame-rates.