Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A physically based model for icicle growth
The Visual Computer: International Journal of Computer Graphics
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Applied numerical linear algebra
Applied numerical linear algebra
Numerical simulation in fluid dynamics: a practical introduction
Numerical simulation in fluid dynamics: a practical introduction
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Numerical simulation of dendritic solidification with convection: two-dimensional geometry
Journal of Computational Physics
Visual simulation of ice crystal growth
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Level Set Approach for the Numerical Simulation of Dendritic Growth
Journal of Scientific Computing
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast Simulation of Laplacian Growth
IEEE Computer Graphics and Applications
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Visual simulation of freezing ice with air bubbles
SIGGRAPH Asia 2012 Technical Briefs
Visual simulation of glazed frost
ACM SIGGRAPH 2013 Posters
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We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field methods, and stable fluid solvers. Each technique maps to one of the three stages of solidification. The visual realism of the resulting algorithm appears to surpass that of each technique alone, particularly in animations of freezing. In addition, we present a faster, simplified phase field method, as well as a unified parameterization that enables artistic manipulation of the simulation. We illustrate the results on arbitrary 3D surfaces.