Journal of Computational Physics
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The constrained interpolation profile method for multiphase analysis
Journal of Computational Physics
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Journal of Computational Physics
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
Numerical simulations of free-interface fluids by a multi-integrated moment method
Computers and Structures
Volume graphics modeling of ice thawing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Simulation of multiple fluids with solid–liquid phase transition
Computer Animation and Virtual Worlds
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This paper proposes a fast and efficient method for producing physically based animations of the ice melting phenomenon, including thermal radiation as well as thermal diffusion and convective thermal transfer. Our method adopts a simple color function called the VOF (Volume-of-Fluid) with advection to track the free surface, which enables straightforward simulation of the phase changes, such as icè melting. Although advection of functions that vary abruptly, such as the step function, causes numerical problems, we have solved these by the RCIP (Rational-Constrained Interpolation Profile) method. We present an improvement to control numerical diffusion and to render anti-aliased surfaces. The method also introduces a technique analogous to photon mapping for calculating thermal radiation. By the photon mapping method tuned for heat calculation, the thermal radiation phenomenon in a scene is solved efficiently by storing thermal energy in each photon. Here, we report the results of several ice melting simulations produced by our method.