Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Real-Time Simulation: Water Droplets on Glass Windows
Computing in Science and Engineering
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
GPU-based real-time on-surface droplet flow in X3D
Proceedings of the 14th International Conference on 3D Web Technology
A Deformable Surface Model for Real-Time Water Drop Animation
IEEE Transactions on Visualization and Computer Graphics
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
In this paper, we propose a hybrid method for simulating water droplets on the glass pane. We model the motion of water droplets based on a particle system. The shape of the water droplets is constructed by converting the particles into a height map according to the water amount of the water droplets. To realistically compute the shape of the water droplets, we also consider their movement directions when the height map is computed. We have implemented our system and evaluated its performance. Our system can simulate the water droplets realistically at an interactive rate.