ACM SIGGRAPH 2005 Papers
Dynamic aspects of real-time face-rendering
Proceedings of the ACM symposium on Virtual reality software and technology
Artist-directable real-time rain rendering in city environments
ACM SIGGRAPH 2006 Courses
A model for real-time on-surface flows
The Visual Computer: International Journal of Computer Graphics
Real-Time Rendering of Skin Changes Caused by Emotions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Verbal control of mathematical tools for simulation and virtual environments
Proceedings of the 2010 Summer Computer Simulation Conference
Particle-based drop animation on meshes in real time
Computer Animation and Virtual Worlds
A hybrid method for water droplet simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, which is able to simulate droplet flow on almost any surface of a given 3D model. The droplet flow is advanced in time according to the applied external forces, and leaves a trail of liquid behind. Different viscosities are considered as well as the contact angles of droplets that are placed on the surface. Because simulation and rendering of droplet flow is completely handled on the GPU, all fluid information is hold entirely in texture memory. Hence, real-time framerates are achieved and moreover, the number of simulated drops does not influence performance.