A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient Rendering of Local Subsurface Scattering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Real-time skin rendering on graphics hardware
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
GPU-based real-time on-surface droplet flow in X3D
Proceedings of the 14th International Conference on 3D Web Technology
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Real-Time Rendering of Skin Changes Caused by Emotions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A practical appearance model for dynamic facial color
ACM SIGGRAPH Asia 2010 papers
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Simulating the visual appearance and lighting of human skin is a difficult task, which is addressed by researchers for several years. Because of the availability of high performance, programmable graphics boards, now it is possible to use techniques formerly only available to offline rendering. In this paper we present solutions to improve the visual quality of skin by enhancing such techniques to real-time application. Furthermore dynamic properties like aging and emotional changes in the appearance of a face like blushing and weeping are introduced to obtain convincing results at interactive frame rates for immersive virtual worlds.