ACM SIGGRAPH 2005 Papers
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
GPU-based real-time on-surface droplet flow in X3D
Proceedings of the 14th International Conference on 3D Web Technology
A Deformable Surface Model for Real-Time Water Drop Animation
IEEE Transactions on Visualization and Computer Graphics
A hybrid method for water droplet simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Water drops and water flows exhibit interesting motion behavior. In this paper, we adopt a simple but effective approach for simulating this behavior on glass panes in a physically plausible manner. We combine a particle system and a height map to compute their movements and shapes. Our approach efficiently handles the merging of water drops and the formation of residual water droplets. We report our results for several examples of water behavior simulated in real time. The experimental results show that our system simulates water drops and water flows with high quality.